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Ghostty Water Ripple Shader

A dynamic, cursor-reactive water ripple GLSL shader for the Ghostty terminal

About

A custom GLSL fragment shader that transforms the terminal surface into a calm water surface. It features ambient undulations and generates expanding radial 'pebble' ripples at the cursor position with every keystroke.

Details
Built with
GLM-5.2NEW
Strong

The creator explicitly credits ZAI GLM 5.2 in both the repository README and on social media.

README says 'The primary models used are... ZAI GLM 5.2 Max'; X post says 'vibe-coded a water ripple shader for Ghostty with GLM-5.2'
Creator
Source date
Published on X Jun 25, 2026
Listed
Added to Dropday just now · model released Jun 16, 2026
Evidence
Strong

The repository contains functional GLSL source code with specific implementations for the Ghostty terminal's stateless shader format.

Timeline
Teaser
Video
Playable
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Media & coverage
sourced from 2 posts